OnePageRules Mission Cards

Select a game and click the Draw Three button for a fresh deck.

Objective Markers:

See suggested rules.
11
SEIZE 1
Control objective marker 1.
1VP
12
SEIZE 2
Control objective marker 2.
1VP
13
SEIZE 3
Control objective marker 3.
1VP
14
SEIZE 4
Control objective marker 4.
1VP
15
SEIZE 5
Control objective marker 5.
1VP
16
SEIZE 6
Control objective marker 6.
1VP
21
SEIZE 1
Control objective marker 1.
1VP
22
SEIZE 2
Control objective marker 2.
1VP
23
SEIZE 3
Control objective marker 3.
1VP
24
SEIZE 4
Control objective marker 4.
1VP
25
SEIZE 5
Control objective marker 5.
1VP
26
SEIZE 6
Control objective marker 6.
1VP
31
HOLD 1
Control objective marker 1 at the beginning and end of the same round.
2VP
32
HOLD 2
Control objective marker 2 at the beginning and end of the same round.
2VP
33
HOLD 3
Control objective marker 3 at the beginning and end of the same round.
2VP
34
HOLD 4
Control objective marker 4 at the beginning and end of the same round.
2VP
35
HOLD 5
Control objective marker 5 at the beginning and end of the same round.
2VP
36
HOLD 6
Control objective marker 6 at the beginning and end of the same round.
2VP
41
MOVE OUT
Have no units from your army within your deployment zone.
1VP
42
INFILTRATE
Have at least one unit within the enemy's deployment zone.
1VP
Have at least three units within the enemy's deployment zone.
2VP
43
KEEP AT BAY
Have at least three units within your deployment zone whilst no enemy units are within your deployment zone. This card can't be scored at the end of round 1.
1VP
44
CHANGING PRIORITY
Roll a D6 when you draw this card. Control that objective marker.
1VP
Control that objective marker after it was controlled by the enemy at the start of the round.
2VP
45
TACTICAL PRECISION
Control any three objective markers.
2VP
46
TACTICAL PRECISION
Control all objective markers.
5VP
51
FIRE AT WILL
Destroy one enemy unit with a ranged attack.
1VP
Destroy three or more enemy units with ranged attacks.
2VP
52
IN THE TRENCHES
Destroy one enemy unit in melee.
1VP
Destroy three or more enemy units in melee.
2VP
53
LAY THEM LOW
Destroy one enemy unit.
1VP
Destroy three or more enemy units.
2VP
Destroy six or more enemy units in melee.
5VP
54
OUTMANEUVER
No enemy units within 6" of the center of the battlefield.
1VP
No enemy units within 12" of the center of the battlefield.
2VP
55
INTIMIDATE
One enemy unit fails a morale test.
1VP
Three or more enemy units fail a morale test.
2VP
56
ATTUNEMENT
Successfully cast or block one psychic spell.
1VP
Successfully cast or block three or more psychics spells.
2VP
61
DECAPITATE
In this or any previous round, destroy the enemy Hero with the highest Tough value. In case of a tie in Tough value, any of the models counts.
2VP
62
PURITY
Destroy an enemy model with the Psychic rule.
1VP
63
BRING THEM DOWN
Destroy an enemy unit with the Aircraft or Flying rule.
1VP
64
ASSASSINATE
Destroy one enemy model with the Hero rule.
1VP
Destroy three or more enemy models with the Hero rule.
2VP
65
GIANT SLAYER
Destroy an enemy unit with Tough(12) or higher.
1VP
Destroy an enemy unit with Tough(18) or higher.
2VP
66
SHOW NO MERCY
Win a melee by three or more wounds.
1VP
Win a melee by six or more wounds.
2VP